Research
NFL running back rushing in wind and rain
Everyone says bad weather means more rushing. This is the test: every outdoor NFL game since 2006, matched to game-window reanalysis wind and rainfall at the stadium's own coordinates, with each lead back measured against his own average for the same season rather than against the league.
The headline
Across 3,416 qualifying outdoor games by 135 lead backs from 2006 to 2025, bad weather buys volume. In heavy rain the lead back takes +1.26 carries for +9.1 yards against his own season form — both clear significance. In 15–20 mph wind he takes +0.97 carries, but the yardage gain (t = 1.50) does not separate from noise. Yards per carry never moves significantly in any band. Weather changes how often a team runs, not how well.
Heavy rain (2.5 mm+)
+9.1 yds
+1.26 carries
159 games · t = 2.75 on yards, 2.61 on carries
Strong wind (15–20 mph)
+0.97 carries
+4.6 yards, not significant
183 games · t = 2.32 on carries
Windy and wet together
+1.58 carries
+3.0 yards, not significant
100 games · the strongest volume signal in the study
Rain bands against the back's own season
| Rainfall in the game window | Games | Carries | Rushing yards | Yards per carry |
|---|---|---|---|---|
| Dry (no measurable rain)average 0.00 mm | 2,674 | 17.3-0.13t = -1.22 | 75.0-0.6t = -0.75 | 4.260.00t = 0.07 |
| Light rain (0.1–2.4 mm)average 0.70 mm | 583 | 17.4+0.24t = 1.10 | 73.8+0.1t = 0.09 | 4.16-0.07t = -1.09 |
| Heavy rain (2.5 mm+)average 5.14 mm | 159 | 18.8+1.26t = 2.61 | 83.1+9.1t = 2.75 | 4.39+0.23t = 1.62 |
The top figure in each cell is the raw band average; the smaller figure is the gap against the back's own season baseline, with its t statistic. Anything under roughly 2 is noise and is greyed out. Light rain is a clean null on all three measures — the effect only appears once rainfall is genuinely heavy.
Wind bands against the back's own season
| Wind at kickoff | Games | Carries | Rushing yards | Yards per carry | Dry only, yards |
|---|---|---|---|---|---|
| Calm (under 10 mph)average 5.9 mph | 2,487 | 17.3-0.13t = -1.26 | 75.1-0.1t = -0.13 | 4.28+0.03t = 0.82 | -0.8t = -0.922,046 games |
| Moderate (10–15 mph)average 11.9 mph | 707 | 17.6+0.10t = 0.46 | 74.7-1.3t = -0.83 | 4.17-0.09t = -1.37 | -1.5t = -0.84506 games |
| Strong (15–20 mph)average 17.0 mph | 183 | 17.9+0.97t = 2.32 | 77.6+4.6t = 1.50 | 4.22-0.03t = -0.22 | +6.2t = 1.51104 games |
| Gale (20 mph+)below minimumaverage 22.8 mph | 39 | 19.3+2.20t = 2.43 | 80.8+8.0t = 1.26 | 4.09-0.07t = -0.28 | +11.6t = 1.2218 games |
Two disclosures. The 40-game minimum was fixed before any band was inspected and is applied to every study we publish; the gale band holds only 39 qualifying lead-back games and so sits below it — its large-looking +8.0 yard gap is direction only and is not used in any headline or in pricing. The dry-only column also falls below the minimum in the strong and gale bands. And the calm row is negative by construction: a back's baseline contains his own bad-weather games, so the calm and bad-weather rows are mirrors of each other.
Wind and rain together
| Conditions | Games | Carries | Rushing yards | Yards per carry |
|---|---|---|---|---|
| Calm and dry | 2,552 | -0.18t = -1.64 | -0.9t = -1.20 | -0.01t = -0.17 |
| Calm and wet | 642 | +0.29t = 1.33 | +1.9t = 1.23 | +0.04t = 0.55 |
| Windy (15 mph+) and dry | 122 | +0.87t = 1.75 | +7.0t = 1.87 | +0.18t = 1.03 |
| Windy (15 mph+) and wet | 100 | +1.58t = 2.67 | +3.0t = 0.74 | -0.30t = -1.89 |
Windy and wet is where the volume shift is strongest, and it is also the only cell where yards per carry leans negative. The reading we are comfortable with: the worse the conditions, the more a team leans on the run, without the run itself getting any better per carry.
The same question at team level
The per-back view can be distorted by substitution — a lead back who sits down in the fourth quarter of a blowout loses carries the weather did not take. So the same bands are also run on total team rushing, every back's carries summed per team-game and compared to the league average for that same season.
| Wind at kickoff | Team games | Team carries | Team rushing yards |
|---|---|---|---|
| Calm (under 10 mph) | 5,100 | 27.0-0.15t = -1.40 | 114.9-0.6t = -0.77 |
| Moderate (10–15 mph) | 1,404 | 27.4+0.26t = 1.24 | 116.7+1.2t = 0.82 |
| Strong (15–20 mph) | 364 | 27.7+0.67t = 1.58 | 117.0+1.2t = 0.42 |
| Gale (20 mph+) | 80 | 29.4+2.17t = 2.21 | 125.4+9.4t = 1.63 |
The team view agrees and extends the picture: in 20 mph+ wind teams run +2.17 more times than the season average across 80 team games (t = 2.21), while the yardage gain stays inside noise. This is the only place gale-force wind clears our minimum sample, and even here it is a volume result, not an efficiency one.
Why the per-back baseline matters
Lead-back workload has fallen steadily across the window: qualifying outdoor lead backs averaged 19.2 carries for 80.6 yards in 2006 and 15.7 carries for 68.9 yards in 2025. A study that pooled two decades against a single league average would hand weather the credit for the league's move to committees and passing volume. Because each baseline is built inside a single season for a single back, that drift cannot reach the weather comparison at all.
| Season | Qualifying games | Carries | Rushing yards | Yards per carry |
|---|---|---|---|---|
| 2006 | 313 | 19.2 | 80.6 | 4.14 |
| 2007 | 310 | 18.5 | 75.7 | 4.03 |
| 2008 | 333 | 17.7 | 73.9 | 4.15 |
| 2009 | 314 | 17.9 | 78.0 | 4.34 |
| 2010 | 342 | 17.6 | 74.4 | 4.18 |
| 2011 | 350 | 16.9 | 73.3 | 4.30 |
| 2012 | 354 | 17.1 | 73.0 | 4.19 |
| 2013 | 353 | 17.0 | 69.1 | 4.00 |
| 2014 | 364 | 16.3 | 69.1 | 4.13 |
| 2015 | 358 | 16.2 | 67.1 | 4.05 |
| 2016 | 298 | 16.8 | 69.7 | 4.06 |
| 2017 | 300 | 16.3 | 66.5 | 4.03 |
| 2018 | 302 | 15.5 | 69.0 | 4.38 |
| 2019 | 302 | 16.1 | 70.2 | 4.29 |
| 2020 | 291 | 15.5 | 69.3 | 4.46 |
| 2021 | 326 | 15.9 | 68.1 | 4.23 |
| 2022 | 328 | 15.5 | 69.7 | 4.45 |
| 2023 | 335 | 15.4 | 64.6 | 4.17 |
| 2024 | 330 | 15.8 | 71.0 | 4.43 |
| 2025 | 342 | 15.7 | 68.9 | 4.36 |
What holds up
- Volume rises, efficiency does not. Carries move significantly in heavy rain, strong wind and windy-wet games; yards per carry clears significance nowhere.
- Heavy rain is the only full result. It is the single band where extra carries come with extra yards (+9.1 yards, t = 2.75 across 159 games).
- Light rain does nothing. A drizzle is not a weather game. The shift needs 2.5 mm or more in the game window.
- It fits the passing side. Our quarterback study finds passing efficiency falling in the same conditions. Teams running more when the ball is hard to throw is the same story told from the other side.
Method and limits
- Sample: 3,416 qualifying outdoor lead-back games, 2006–2025. A game qualifies when the back took the most carries for his team, carried at least 8 times, and logged at least 8 such games that season so his baseline is stable. Tied team leads are dropped. Domes and closed roofs are excluded entirely rather than used as a control.
- Weather: hourly reanalysis at the stadium's own coordinates, wind taken at kickoff, rainfall summed across the game window.
- Baseline: leave-one-out mean of the same back's other qualifying games in the same season, computed separately for carries, rushing yards and yards per carry. The team table instead compares each team-game to the league average for that season.
- Not controlled: opponent run defence, game script and score differential, injury substitution, wind direction relative to the field, and play-calling tendency. A team that protects a lead by running in a gale shows up here as extra carries, which is part of the effect we are measuring rather than a separate one.
- No prop or betting lines are attached to these games, so this study reports performance against a back's own form and makes no claim about whether the market prices weather correctly.
Data generated 2026-09-23. Numbers refresh as the archive tops up; corrections are dated and kept visible.
Related research
- NFL QB Passing Yards in Wind — the passing-side companion: what wind costs a quarterback.
- NFL Wind & Totals Study — how far wind bands cut the final score.
- NFL Turnovers in Bad Weather — why wet and windy football does not mean extra giveaways.
References & data sources
- Open-Meteo ERA5 historical reanalysis — archive-api.open-meteo.com (hourly game-window weather at each venue’s own coordinates)
- ESPN NFL scores and odds — espn.com/nfl (schedules, final scores and consensus closing totals)
- Internal NFL historical game archive — venue identity, roof status and final scores.
- Internal NFL rushing boxscore archive — per-game rushing lines parsed from public boxscores.
- Every dated change we have made to a published study is listed on our corrections log.
Where this is applied
These findings feed the game-time read on every NFL venue page, using the same sample-size and significance rules published here.
OverUnderWeather Research Desk
Independent data analysis on public sports and weather records. Studies match historical game outcomes to archived game-window weather, apply pre-set sample and significance rules, and publish null results when that is what the data show. Editorial policy and corrections log.
Frequently asked
Do running backs really get more carries in bad weather?
Yes, and it is the clearest thing in this study. In heavy rain the lead back takes about one and a quarter more carries than his own season average, and in 15–20 mph wind about one more. Teams do shift towards the run when the ball gets hard to throw — the "bad weather means more rushing" idea survives the test.
Does the rushing get more efficient too, or just more frequent?
Heavy rain is the one band where both move: the lead back gains about nine yards above his own season form on top of the extra carries. Wind adds carries without a significant yardage gain, so windy games mostly buy volume rather than production.
Why compare a running back to himself?
Because comparing wet games to the league average would mostly measure which backs happened to be playing. Every figure here is one game against that same back's average across the rest of that same season, with the game in question removed from his baseline. That strips out workload tier, team quality and the league-wide decline in lead-back carries across twenty years in one step.
How is the lead back identified?
Whoever took the most carries for his team in that game, with at least eight carries, and with at least eight such games that season so the baseline is stable. When two backs tie for the team lead the game is left out rather than assigning one arbitrarily, so a genuine committee split never enters the sample.
What about the 20 mph+ games?
Below our minimum at lead-back level. The gale band holds 39 qualifying games, short of the pre-set 40-game threshold, so it is excluded from anything we price off. The team-level rushing view clears the minimum and points the same way, at about two extra carries per team.
Why do calm and dry games show a small negative?
By construction. A back's baseline includes his own wet and windy games, so once those come in above form the calm dry games must come in slightly below it. The calm row is the mirror of the bad-weather rows, not an independent result.
Can I bet rushing-attempt or rushing-yard props off this?
Not directly. This study measures performance against a back's own form, not against the posted prop line. We hold no historical archive of prop lines, so we cannot say whether the market already prices weather in. Until we do, this is context for reading a number, not a signal to bet it.